(Note that, to unlock Corona Mountain, you must finish Episode 7 in every area of the game. When you exit the level, you'll find that the two Nozzles are already unlocked, and available near the Pianta Statue in Delfino Plaza. To unlock the Turbo and Rocket Nozzles immediately, without having to contend with Shadow Mario, you will need to enter and exit Corona Mountain. Unlock the Turbo and Rocket Nozzles Early.This glitch can also be executed in a similar manner with the Turbo Nozzle (even though it doesn't launch you vertically) for some reason, though the process of charging up vertical momentum is much slower. You can even then charge up a second jump as you go flying, allowing you to gain even more height! However, the Rocket jump is still "stored" - if you sidestep from this point off a ledge, it'll fire as you walk off, sending you even higher than you'd normally go. Before it fires, jump, timing it so that you hit the ground around the time it would normally launch you into the air - if done correctly, it'll fire but you'll stay on the ground. When you have the Rocket Nozzle, charge it up. It's a lot faster than hoping for those 777's! Then jump and hover in that direction for about a second and you should land on a platform with the pipe to the next portion of the level. Face to the side of there, hold L, and sidestep towards the black void on the other side for about 2 seconds. Jump onto one of the edges of the fountains most opposite the entrance to the room, Do a back-flip and hover towards the structure at the side of the room opposite the door and you should grab onto a ledge. In this episode, enter the casino as intended. At the peak of your jump, throw the bananas and you should clip through into the pool room. Do a backwards jump to get right up against them, then do a double-jump. Approach the windows and then turn facing away from them. Instead, grab a group of bananas and go up to that room's glass windows. In this episode, you're meant to find an obscure way into the pool room on the top floor where the Shine Sprite is. You can then just get under the top enemy and knock him off. You can hover-jump from it across to the Ferris Wheel's top ledges, usually ignoring the hit detection with the spinning arms of the wheel. However, if you look opposite the Ferris Wheel, there's a long, green platform. In this episode, you're normally intended go complete the ridiculously long obstacle course on the back of the Ferris Wheel. He will take you to the Delfino Airstrip. When you have finished the story, speak to the Pianta on the docks near the entrance to Ricco Harbor, and give him 10 coins. To unlock Yoshi, you need to beat episode four of Pinna Park. Jump on them, then ground pound them three times. In some levels you will see nails shooting up out of the ground. Get another coin (to make 100) and you will get an extra life. Collect the shine inside the building and when you start over in Delfino Plaza, you will have 99 coins. Immediately after, find the pianta on a roof that throws you into a building for one coin. The Bubbas will follow mario around (and sometimes even pass through him), but won't be able to drag him down.įirst, go to Delfino Plaza and collect 100 coins. In Gelato Beach, or any other levels where there are Bubbas (the big red fish that drags Mario underwater), you can stop them from draging Mario underwater if you pick up a piece of fruit and start swimming with it. Jump into the pipe, and congrats! You've just gotten into Pianta Village without using the Rocket Nozzle! Do this next part quickly and carefully: on the peak of the third jump, hover, turn around, and grab on to the top of the gate. Go to the edge facing the rest of the plaza, turn around, and do a triple jump, only make the first two jumps small. Face away from the gate, backflip (quickly press the opposite direction and jump) and hover over to the large Shine, and land on the little overhang surrounding it. Get behind the Shine Gate in Delfino Plaza, and jump onto the first small wall. This trick allows you to access Pianta Village without the rocket nozzle. The rest of the stages and any underwater manholes or buildings aren't. NOTE: During the flood, only Serena Beach and Pianta Village are accessable. You can do this trick with any of the logs in the Plaza. If done correctly, Mario will suddenly drop and he'll be walking around under the water, and the Underwater Life Gauge will be gone. Dive underwater, and try to surface under the log. After watching the long cutscene and Mario's long drop into the Plaza, swim over to the log in front of the Shine Gate. This glitch allows Mario to run around underwater in Delfino Plaza during the flood.Ĭlear Episode 7 in every level to flood Delfino Plaza.
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